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A Solution to Power Creep?

Just a quick random idea I'm jotting off before I go do some real life chores.

So, power creep. It's an issue in a lot of games, particularly in MMOs or any game that have been around for ages that keeps adding content to itself.

Generally, in order to help the player feel like they're actually advancing, the player is allowed to get steadily more and more powerful. To offset this, they take on more and more powerful enemies and challenges. A common RPG plotline might have you first facing off against local bandits, then the evil king's agents controlling the bandits, then the evil king himself, then the evil king's demon allies, then the evil god controlling the demons. But then...?

Eventually, the power starts to feel silly. How many world-ending events can you stop before it starts to feel like this world attracts more danger than sugar attracts ants? For games less concerned with story, it also starts to wear on the players: either the highest level players are exponentially more powerful than lower level players, making playing together difficult as well as not feeling very realistic, or it starts to feel like an endless grind with no real reward for a ton of work beyond a few extra shinies.

Now, I'm more of a storyteller, so I started to think about this issue from a storyteller's perspective. Most games and RPGs follow the formula of the Hero's Journey. A Hero's Journey goes something like this: The Hero (the player) starts off in the boring, mundane world and is basically a weakling. They keep facing harder and harder challenges, descending into a dark underworld and having to learn difficult (life) lessons along the way, until they face the Big Bad, whom they must use all the lessons they've learned prior to defeat properly. The defeat of the final Big Bad is normally the point where the Hero rides off into the sunset and we never see them again.

Or do we? Old Heroes turn into mentors as well as parents of the next generation, after all!

So what if the solution to power creep is to follow this Hero's Journey: Epilogue? AKA, playing the part of that mentor or that parent. This might take the form of rolling new characters that are the children of your main character in later expansions, or perhaps your role in the story and game becomes guiding a second player or character through their own Hero's Journey instead of embarking on your own. (For those who still want to keep their original characters, in generic fantasy worlds you may conveniently have magic or long-lived races, like elves, instead.)

You might also be able to use the fact of your character is aging as a way of adding a new mechanic and difficulty to the game. You may find yourself facing the same challenges, but you are getting slower, less powerful, less sharp, more in need of the assistance of the sprightly young thing you're trying to teach, until the game wraps up in your character entering the Hall of Legends and crossing the rainbow bridge and a new character taking up the mantle. So playing all the way to a death might be a bit depressing, though there is always the journey of the afterlife to start next, I suppose.

Anyway, just a thought. Hopefully I may have sparked something. 😄

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Axes and Lightning: FULL

A full text transcript can be found on the FoxFireFiction blog (on accounts it won't fit into a Locals.com post), here: https://www.foxfirefiction.com/2022/02/13/axes-and-lightning/

00:33:36
Playing With Architecture

Art stream time! In this one I played with a new way of doing architecture and its shading, stumbling my way through new tools as I did so. This would probably work better in a vector program where I can make the shapes perfectly clean. Not an art I'll keep, but a learning experience.

00:24:02
Concept Sketching: Three Comics

I'm having a very productive week!

Here's the sketching phase, perhaps the most fun of the art phases aside from coloring in plate armor. Since each of these weas only about 5 minutes long, I combined them into one video.

Three World of Warcraft comics! Titles will probably be, oh, I dunno...Exception!, Siqsa's Eulogy, and Three Cloth Boots (Socks).

If you're interested in seeing the completed comics, as well as an explanation for how I got started on these, check out my blog!
https://www.foxfirefiction.com/series/comic-resurgence/
https://www.foxfirefiction.com/series/comic-gentlemen-assassins/

00:18:02
The Nameless Accounts: The Prison Camps (16)

The akor’mar occupation of Sun-On-The-Lake was not a certain thing by any means. On the outside, it appeared as if Sun-On-The-Lake had always been an akor’mar city, for all the wuyon’mari you saw out in the open. The akor’mari sung and celebrated and began to build up rudimentary dwellings for themselves -- and for their prisoners – as if it was nothing more exciting than carving out a new market cavern back in Vuzsdin.

Yet in the alleyways and abandoned corners of the city, there was still danger. We may have occupied the main roads and the Palace, but the rest was free-for-all. At night we were safe enough; we could see in the dark better than the wuyon’mari, and they knew it. During the day, though, where the sun stung our eyes, they came out to harass us. There were ambushes and raids and assassinations. Daily we were warned by our officers about places still held by the wuyon’mari, where they had taken pains to dig out the cobblestones and plant pitfalls or other kinds of traps. The ...

The Nameless Accounts: The Prison Camps (16)
The Nameless Accounts: The Love of an Akor'mar (15)

The next few weeks — or was it months? — after the fall of Sun-On-The-Lake was a blur to me. The akor’mari set up shop within the city itself, repairing some of the buildings and walls, making them battle-ready. I don't know if they planned on living in the city once it was cleaned out, or if it was simply to be a temporary headquarters for the rest of our operations in Nah’Ke’tzin. They acted as if they expected retaliation.

The rest of the army was housed in tents, set up wherever there was space for them. I slept in Sus'syri’s tent during the days, half because that's how cramped the available lodging was, and half because... I felt different somehow. And somehow, she could understand.

For as long as I can remember, I’ve been the sort to be in the middle of attention. I talked lots, laughed lots, told stories. I had many friends -- or at least people I would speak with regularly; I know the word does not mean the same thing in your language. Still, I enjoyed their presence and would...

The Nameless Accounts: The Love of an Akor'mar (15)
The Nameless Accounts: The Fall of Sun-On-The-Lake (14)

Some of the army's excitement waned as we stumbled our way through the twisting forest paths of Lesser Nah’Ke’tzin: now tame Surfacer forests of beech and oak. Scouts like myself had chosen a path that took us in a circuitous route around Rising Heath, and we could let our guard down for the first time since we had come in from the ships. We marched in single file along deer trails, stepping in each others’ footsteps, moving only like the akor’mari can with complete silence, as if we were all playing Stalk-the-Nekru in the close tunnels of our homeland. I wondered then if we had only been taught those games to prepare us for something like this, not just our own childish amusement.

Our nerves and the excitement came back all at once when we finally found ourselves up on the gray cliffs overlooking Sun-On-The-Lake. It was just past dawn, and we could see the waters of the city’s namesake, Lake Ta’hiki, through the mist.

I have been to that city in the years since the war, and it is now not ...

The Nameless Accounts: The Fall of Sun-On-The-Lake (14)
Discord Community Link!

We've got a Discord! Join for free live chat with FoxFireFiction contributors and members. We're building a community of RPG and other gaming or writing enthusiasts, and can offer you feedback on your creative works as well as other collaboration opportunities. Hope to see you around!

https://discord.gg/pvDHHFCh3p

Text Adventure: Carpe Diem

Here at FoxFireFiction, we are proud to unveil our latest product: Text Adventures! Choose your way and become a Talmenor hero... or villain! The choice is yours, starting with the TA "Carpe Diem", a tale spun by Hristjian Pavlovski.

https://www.foxfirefiction.com/2023/06/16/carpe-diem/

"Hottest Day" now available on our website!

It has been a busy couple months! In response to unexpected delays on the print publishing side, our first FoxFireFiction novel is now available through our website! Read the Prologue now for FREE, with the rest available through FFF's subscription service!

(For our Locals folks! With the release of Locals.com Articles functionality we are also looking into releasing the full novel here, hopefully within the next couple weeks.)

https://www.foxfirefiction.com/2023/06/15/the-hottest-day-of-the-year/

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The Hottest Day of the Year
Epilogue

“You’d better be right about this,” the Commander growled as she looked down at the pair of shrouded bodies resting in a place of honor in the middle of the great hall. So far, no one else had been allowed in to see them, not even family: she could faintly hear the bawling of one or another of Neddryn’s relatives down the hall, and it irritated her. “For your plan, I may have lost two good soldiers today. ”

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The Hottest Day of the Year
Chapter 41

“You said you had orders for me, sir.”

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The Hottest Day of the Year
Chapter 40
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